Community-Game-Development-Toolkit

The Community Game Development Toolkit

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What is it

The Community Game Development Toolkit is a set of tools that make it easy and fun for students, artists, researchers and community members to create their own visually rich, interactive 3D environments and story-based games without the use of coding or other specialized game-design skills. Building on the popular 3D game design engine Unity, the toolkit provides intuitive tools for diverse communities to represent their own traditions, rituals and heritages through interactive, visual storytelling. Projects can be built for desktop, mobile and VR applications.

Toolkit functionality

Coming soon

Long Term Goals

Examples

MetaEternity

By Teresa Braun, Ayodamola Okunseinde, June Bee, and Zelong Li

Toolkit used as part of a VR and performance installation at Practice Gallery, Philadelphia

Alliance Project (work in progress)

By Ash Eliza Smith and Samantha Bendix

Project uses Toolkit to facilitate collective world buliding activities with community members in Alliance, Nebraska. Activities and workshops use interactive 3D collage to imagine and speculate about what kinds of public projects and material futures would benefit the community.

The Raisin Truck Makes Raisins

by Daniel Lichtman with contributions Ian Giles, Helena Haimes, James Prevett, David Baumflek and Johann Arens.

A collaboratively produced interactive 3D environment that uses collage, abstraction and spatial orientation/disorientation to reflect on the experience of caring for young children during pandemic and lockdown.

More Info

Collaborative Worldbuilding workshop at Museums Without Walls Conference, Museu sem Paredes / Queens University, 2022

Collaborative Worldbuilding workshop at the Society for Language, Science and Art at Purdue University, 2022

Student work using the Toolkit


Fangrou Zhou, student in New Media Arts Program, Baruch College, CUNY. Game world imagining participating in a Chinese reality music television show.


Nehemiah Lucena, student in New Media Arts Program, Baruch College, CUNY. Game scene remembering life before giving up the use of substances.


Sonam Lama, student in New Media Arts Program, Baruch College, CUNY


Areeb Khan, student in Digital Studies at Stockton University. Game scene imagining dream home for student’s family.

Context & Who uses the toolkit

The toolkit is being developed as part of the NSF-funded VR-REU program in immersive visualization and virtual/augmented/mixed reality at the Visualization and Virtual Reality Lab at Hunter College. It is being used to teach game design, worldbuilding and interactivtity at Baruch College, CUNY, Winona State University, University of Nebraska, Lincoln, Stockton University, and other universities. It is also being used by the the MetaEternity project listed above and by other artist and research groups. The toolkit plays a consulting role in the Ant Farm Art Building Creative Preservation Initiative (AFAAB) at Antioch College.

The toolkit has been presented at numerous conferences, workshops and exhibitions including iDMAa at Winona State University (2021, 2022), SLSA at Purdue University (2021, 2022), Museums Without Walls at the Museu sem Parades (2022) the Show Don’t Tell Symposium at Culture Push (2021) and the New Media Caucus Showcase at the College Art Association Conference (2021)

How to use the toolkit

Go to How To page

Go to How To VR page

Get involved / questions / contact

Contact Daniel Lichtman at daniel.lichtman at stockton dot edu.