The Community Game Development Toolkit is a set of tools that make it easy and fun for students, artists, researchers and community members to create their own visually rich, interactive 3D environments and story-based games without the use of coding or other specialized game-design skills. Building on the popular 3D game design engine Unity, the toolkit provides intuitive tools for diverse communities to represent their own traditions, rituals and heritages through interactive, visual storytelling. Projects can be built for desktop, mobile and VR applications.
by Daniel Lichtman with contributions Ian Giles, Helena Haimes, James Prevett, David Baumflek and Johann Arens.
A collaboratively produced interactive 3D environment that uses collage, abstraction and spatial orientation/disorientation to reflect on the experience of caring for young children during pandemic and lockdown.
By Teresa Braun, Ayodamola Okunseinde, June Bee, and Zelong Li
Toolkit used as part of a VR and performance installation at Practice Gallery, Philadelphia
More examples coming soon!
The toolkit is being developed as part of the NSF-funded VR-REU program in immersive visualization and virtual/augmented/mixed reality at the Visualization and Virtual Reality Lab at Hunter College, used in the MetaEternity project listed above, taught in games courses at Baruch College, CUNY and other CUNY campuses, plays a consulting role in the Ant Farm Art Building Creative Preservation Initiative (AFAAB) at Antioch College and has been featured in workshops at universities and institutions across the country.
The toolkit has been presented at numerous conferences, workshops and exhibitions including iDMAa at Winona State University (2021, 2022), SLSA at Purdue University (2021, 2022), Museums Without Walls at the Museu sem Parades (2022) the Show Don’t Tell Symposium at Culture Push (2021) and the New Media Caucus Showcase at the College Art Association Conference (2021)
Contact Daniel Lichtman at danielp73 at gmail dot com.